Heishou Pack - Mao Branch
Ryōshū000Keywords: Rupture
Skills (Uptie 4)
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
On Use If target has 4+ Rupture, Coin Power +1
Clash Win Inflict +1 Rupture Count
- 1
On Hit Inflict 1 Rupture
- 2
On Hit Inflict +1 Rupture Count
On Hit At 10+ Speed, Reuse Coin once (once per Skill)
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
On Use If target has 4+ Rupture, Coin Power +1
On Use Gain 2 Haste next turn (once per turn)
Clash Win Inflict +1 Rupture Count
- 1
On Hit Inflict 1 Rupture
On Hit At 10+ Speed, inflict +1 Rupture Count
- 2
At 10+ Speed, deal +30% damage
On Hit Inflict 1 Rupture
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
On Use If target has 15+ Rupture, Coin Power +1
On Use Gain 3 Strider -Mao-
Clash Win Inflict +2 Rupture Count
- 1
On Hit Inflict +1 Rupture Count
On Hit Inflict Deathrite -Haste-
- 2
On Hit Inflict 1 Rupture
- 3
At 10+ Speed, deal +30% damage
On Hit Inflict 3 Rupture
On Hit At 10+ Speed, Reuse Coin once (once per Skill)
Reuse - On Hit Inflict Deathrite -Haste-
Clashable Counter
On Use Gain 3 Strider -Mao-
On Use If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)
- 1
On Hit Inflict +1 Rupture Count
Passives
If this unit has Strider -Mao-, deal +5% damage
If the target has Deathrite -Haste-, deal +5% damage
Turn End: 1 ally with the fastest Speed gains 2 Haste next turn
Data adapted from the Limbus Company Wiki: Heishou Pack - Mao Branch Ryōshū, licensed under CC BY-SA 4.0. This page's data is shared under the same license.