Haute Couture::Le Noir Brand Manager
Don Quixote000Keywords: Tremor · Charge
Skills (Uptie 4)
On Use Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote) on target (max 3)
On Use At 3+ Preservation Potency, Coin Power +1 and deal +40% damage
On Use Apply +4 Charge Count on self and 1 other "Le Noir" allied Identity that has the lowest Charge Count (once per turn)
- 1
On Hit Inflict +2 Tremor Count
- 2
On Hit Gain +6 Preservation Count
Unclashable
This Skill has the following properties:
- Does not trigger Defense Skills
- External effects cannot trigger this Skill to be Reused
- Target's HP cannot be reduced below 1 until this Skill ends
On Use Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 3)
On Use At 3+ Preservation Potency, Coin Power +1 and deal +40% damage
- 1
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict 4 Tremor
On Use Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 3)
On Use At 3+ Preservation Potency, Coin Power +1 and deal +30% damage
Before Attack The final Coin gains Final Power +1 for every highest Reson. (max 4)
- 1
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict 4 Tremor
- 2
On Hit Gain +8 Preservation Count
On Hit Inflict +3 Tremor Count
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Combat Start Gain 3 Sanctum of Conservation (Don Quixote) (once per turn)
Combat Start Apply 2 Offense Level Up and 2 Defense Level Up on self and 1 other "Le Noir" allied Identity with the fastest Speed (once per turn)
On Use Coin Power +1 for every 6 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 2)
On Use At 3+ Preservation Potency, Coin Power +1 and deal +40% damage
Before Attack The final Coin gains Final Power +1 for every highest Reson. (max 4)
- 1
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict 4 Tremor
- 2
On Hit Inflict +3 Tremor Count
- 3
On Hit Gain +4 Preservation Count
On Hit Trigger Amplitude Conversion into Tremor - Conservation
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit If target has 3+ Promised Nail (Don Quixote), trigger Tremor Burst; then, reduce target's Tremor Count by 1
This Skill counts as an Attack Skill even when it activates instead of a Defense Skill; this Skill is unaffected by Defense Power-changing effects, and is instead affected by Attack Power-changing effects
Combat Start Apply 2 Offense Level Up and 2 Defense Level Up on all "Le Noir" allied Identities (once per turn)
On Use Coin Power +1 for every 6 total sum of (Tremor Potency + Promised Nail (Don Quixote)) on all targets (max 2)
On Use At 3+ Preservation Potency, Coin Power +1
On Use Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, Parts)
Before Attack The final Coin gains Final Power +2 for every highest Reson. (max 8)
Attack End Consume all Blessing of the Obsidian God (Don Quixote)
- 1
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict 2 Tremor
- 2
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict 2 Tremor
- 3
On Hit Inflict +3 Tremor Count
On Hit Gain +4 Preservation Count
On Hit Trigger Amplitude Conversion into Tremor - Conservation
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Apply the following effects on target depending on its respective Promised Nail (Don Quixote) Stack
- If target has 3+ Promised Nail (Don Quixote), trigger Tremor Burst; then, reduce target's Tremor Count by 1
- Deal Sloth damage equal to (Promised Nail (Don Quixote) on target x 3)% of this Coin's final damage (max 90%)
- Consume all Promised Nail (Don Quixote) on target
Combat Start Gain 3 Sanctum of Conservation (Don Quixote) (once per turn)
Combat Start Heal 6 SP on self and 1 other "Le Noir" allied Identity that has the lowest SP (once per turn)
Combat Start Apply the following effects depending on Blessing of the Obsidian God (Don Quixote) on self
- At 100 Blessing of the Obsidian God (Don Quixote), activate "With Each Smite, I Sever Thine Advent!" instead (once per turn; can activate for Unopposed Attacks)
- At fewer than 100 Blessing of the Obsidian God (Don Quixote), gain Shield equal to (Blessing of the Obsidian God (Don Quixote) / 10)% of this unit's max HP (once per turn)
Combat Start Gain +4 Preservation Count
On Use Coin Power +1 for every 6 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 2)
On Use At 3+ Preservation Potency, Coin Power +1 and deal +20% damage
- 1
On Hit Inflict 1 Promised Nail (Don Quixote)
On Hit Inflict +2 Tremor Count
- 2
On Hit Gain +4 Preservation Count
Passives
Upon entering the Encounter for the first time, gain +10 Preservation Count and apply +2 Charge Count on other "Le Noir" allied Identities
When inflicting Promised Nail (Don Quixote) using Skill effects:
- At 12+ Preservation Count, inflict +1 more Promised Nail (Don Quixote) and consume 4 Preservation Count
- At fewer than 12 Preservation Count, consume 2 Preservation Count
- At insufficient Preservation Count, does not inflict Promised Nail (Don Quixote)
- Skills that inflict Promised Nail (Don Quixote) due to this effect count as Skills that consume Charge Count
Gain 1 Preservation Potency every time this unit consumes 10 cumulative Preservation Count in this Encounter
Upon entering the Encounter for the first time, gain 25 Blessing of the Obsidian God (Don Quixote)
When consuming Preservation Count, or when gaining Preservation Count past its max cap, gain (Preservation Count consumed or surplus Preservation Count x 5) Blessing of the Obsidian God (Don Quixote) (max 30 per turn)
When an allied Identity that has Shield is hit, this unit gains 2 Blessing of the Obsidian God (Don Quixote) (max 10 per turn)
- If the said allied Identity is a Charge Identity, gain 5 Blessing of the Obsidian God (Don Quixote) instead
Before Attack of another "Le Noir" allied Identity on an enemy, this unit uses "Judgment!" Skill as an Unopposed Attack against the main target (once per turn)
On the final Coin Start of a Base Skill, said Coin gains Final Power +(Preservation Potency on self + (Promised Nail (Don Quixote) on target / 2)) (max 5)
If this unit has Sanctum of Conservation (Don Quixote), Base Skill 1/2/3 gains Clash Power +1/+2/+3
When Tremor Burst triggers on a target that has Promised Nail (Don Quixote), this unit and 1 other allied Charge Identity that has the lowest Charge Count gain +2 Charge Count (2 times per turn)
Combat End: If this unit has Sanctum of Conservation (Don Quixote), gain 2 Haste next turn
This unit's Base Attack Skills deal +(Preservation Potency on self x 6)% damage against the main target (max 30%)
All allied Charge Identity take -2% damage this turn for every allied Charge Identity on the field at Combat Start (max -10%)
Data adapted from the Limbus Company Wiki: Haute Couture::Le Noir Brand Manager Don Quixote, licensed under CC BY-SA 4.0. This page's data is shared under the same license.