45sanity
← Identities

Family Hierarch Candidate

Ishmael000
Season 6· Released 2025-06-05H Corp.Family Hierarch CandidateJia Family

Keywords: Poise · Rupture

HP (base)
70 +2.28/lvl
Speed
3–7
Defense mod
0
Stagger at
70% / 40% / 15%
Slash
Normal ×1
Pierce
Fatal ×2
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1Crimson StrikeGloomBlunt3 +4 × 2

On Use If target has 5+ types of negative effects, Clash Power +1

On Use Coin Power +1 for every 3 Rupture on target (max 2)

Clash Win Gain 3 Poise and +2 Poise Count

  1. 1

    On Hit Inflict +1 Rupture Count

  2. 2

    On Hit Inflict 2 Rupture

    On Crit Gain 1 Offense Level Up next turn (2 times per turn)

Offense +1
Weight 1
×3 in deck
Skill 1 (alt)Crimson Strike - Launcher [始]GloomBlunt2 +2 × 2

Unclashable

On Use Gain 5 Poise and +2 Poise Count

On Use At 3+ Ready -待-, Coin Power +2

Before Attack Consume all Ready -待- on self to gain +(Ready -待- on self x 2) Atk Weight (max 5)

  1. 2

    On Hit Inflict 1 Rupture

Offense +0
Weight 1
Skill 2Crimson PhoenixGluttonyBlunt2 +3 × 4

On Use If target has 5+ types of negative effects, Coin Power +1

On Use If target has 4+ Rupture, Coin Power +1

  1. 1

    On Hit Inflict +1 Rupture Count

    On Crit Inflict 2 Defense Level Down next turn

  2. 2

    On Hit Inflict +1 Rupture Count

    On Crit Inflict 2 Defense Level Down next turn

  3. 3

    On Hit Gain Poise equal to Rupture on target (max 5)

    Heads Hit Gain Poise Count equal to Rupture Count on target (max 3)

  4. 4

    Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)

    On Crit Kill Against Enemy Gain 3 Offense Level Up next turn (once per turn)

Offense +3
Weight 1
×2 in deck
Skill 3Crimson SpringEnvySlash8 +14 × 1

Before Attack If main target has 5+ types of negative effects, Atk Weight +1

Before Attack At 3+ Launcher -始-, Atk Weight +1

On Use Coin Power +2 for every 3 types of negative effect on the main target (max 6)

On Use Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5)

Clash Win Gain 4 Poise

  1. 1

    Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%)

    Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%)

    +5% Damage on Critical Hit for every Launcher -始- on self (max 30%)

    On Hit Inflict 5 Rupture

    On Crit Inflict +1 Rupture Count

    On Crit Gain 2 Poise and +1 Poise Count

    On Crit Kill Against Enemy Gain +2 Poise Count (3 times per turn)

Offense +5
Weight 1
×1 in deck
DefenseAdept EvasionGloomEvade4 +10 × 1

Combat Start At 3+ Launcher -始-, perform a Battlefield Retreat at Turn End.

- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)

On Use Gain +1 Poise Count (2 times per turn)

On Evade Gain 2 Poise (2 times per turn)

Weight 1

Passives

PassiveLaunching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order

- Number of affected allies = Launcher -始- Stack on self

- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead

- Does not affect allies that either Return or Substitute next turn

On the turn this unit Substituted or Returned to the field, gain Ready -待-; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

Combat passiveRupture-breathing Resolve [破吸自桓]Gluttony ×5 Owned

When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn)

- If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn)

In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1

In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)

Support passiveLingering Resolve [餘桓]Gluttony ×4 Resonance

If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn

In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:

- Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)

Data adapted from the Limbus Company Wiki: Family Hierarch Candidate Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.