Family Hierarch Candidate
Ishmael000Keywords: Poise · Rupture
Skills (Uptie 4)
On Use If target has 5+ types of negative effects, Clash Power +1
On Use Coin Power +1 for every 3 Rupture on target (max 2)
Clash Win Gain 3 Poise and +2 Poise Count
- 1
On Hit Inflict +1 Rupture Count
- 2
On Hit Inflict 2 Rupture
On Crit Gain 1 Offense Level Up next turn (2 times per turn)
Unclashable
On Use Gain 5 Poise and +2 Poise Count
On Use At 3+ Ready -待-, Coin Power +2
Before Attack Consume all Ready -待- on self to gain +(Ready -待- on self x 2) Atk Weight (max 5)
- 2
On Hit Inflict 1 Rupture
On Use If target has 5+ types of negative effects, Coin Power +1
On Use If target has 4+ Rupture, Coin Power +1
- 1
On Hit Inflict +1 Rupture Count
On Crit Inflict 2 Defense Level Down next turn
- 2
On Hit Inflict +1 Rupture Count
On Crit Inflict 2 Defense Level Down next turn
- 3
On Hit Gain Poise equal to Rupture on target (max 5)
Heads Hit Gain Poise Count equal to Rupture Count on target (max 3)
- 4
Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)
On Crit Kill Against Enemy Gain 3 Offense Level Up next turn (once per turn)
Before Attack If main target has 5+ types of negative effects, Atk Weight +1
Before Attack At 3+ Launcher -始-, Atk Weight +1
On Use Coin Power +2 for every 3 types of negative effect on the main target (max 6)
On Use Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5)
Clash Win Gain 4 Poise
- 1
Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%)
Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%)
+5% Damage on Critical Hit for every Launcher -始- on self (max 30%)
On Hit Inflict 5 Rupture
On Crit Inflict +1 Rupture Count
On Crit Gain 2 Poise and +1 Poise Count
On Crit Kill Against Enemy Gain +2 Poise Count (3 times per turn)
Combat Start At 3+ Launcher -始-, perform a Battlefield Retreat at Turn End.
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
On Use Gain +1 Poise Count (2 times per turn)
On Evade Gain 2 Poise (2 times per turn)
Passives
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order
- Number of affected allies = Launcher -始- Stack on self
- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain Ready -待-; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)
Data adapted from the Limbus Company Wiki: Family Hierarch Candidate Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.