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Edgar Family Heir

Gregor000
Season 4· Released 2024-04-04Edgar Family

Keywords: Sinking

HP (base)
66 +2.28/lvl
Speed
3–8
Defense mod
-4
Stagger at
70% / 40% / 20%
Slash
Normal ×1
Pierce
Fatal ×2
Blunt
Ineffective ×0.25

Skills (Uptie 4)

Skill 1Sabre SlashEnvySlash5 +6 × 1

On Use Coin Power +1 for every 3 Sinking on target (max 2)

On Use Clash Power +1 for every 3 Sinking Count on target (max 2)

  1. 1

    On Hit Inflict 3 Sinking

Offense +5
Weight 1
×3 in deck
Skill 2RemiseGloomSlash4 +6 × 2

On Use If target has 6+ Sinking, Coin Power +1

On Use Clash Power +1 for every 3 Sinking Count on target (max 2)

Clash Win Inflict +2 Sinking Count

  1. 1

    On Hit If target has 5+ Sinking, gain 1 Haste next turn

  2. 2

    On Hit Inflict +3 Sinking Count

Offense +5
Weight 1
×2 in deck
Skill 3Nightmare HuntLustSlash4 +3 × 4

On Use Clash Power +1 for every 3 Sinking Count on target (max 3)

Attack End If target is Staggered, inflict +3 Sinking Count

Attack End If target is defeated, inflict +3 Sinking Count on 2 random enemies

  1. 1

    On Hit Inflict 1 Sinking

  2. 2

    On Hit Inflict 1 Sinking

  3. 3

    On Hit Inflict 1 Sinking

  4. 4

    On Hit Absorb 10 Sinking from the target and gain 1 Plus Coin Boost and 3 Damage Up next turn. 50% chance to gain the above effects without absorbing Sinking

Offense +5
Weight 1
×1 in deck
DefenseDo You Wish to Weep?GloomEvade4 +10 × 1

On Use Coin Power +1 for every 3 Sinking on target (max 3)

Weight 1

Passives

Combat passiveEndless NightmaresGloom ×3 Resonance

- Combat Start: Gain 1 Damage Up and 1 Fragile for every 5 SP difference between Combat Start and the last Turn Start (max 5)

- Deal +2% damage for every Sinking Potency on target (max 40%)

Support passiveSufferingGloom ×3 Owned

Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 Gloom DMG Up

Data adapted from the Limbus Company Wiki: Edgar Family Heir Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.