Devyat' Assoc. North Section 3
Sinclair000Keywords: Rupture
Skills (Uptie 4)
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
On Use If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
- 1
On Hit Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
- 2
On Hit Inflict +2 Rupture Count
- At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
On Use If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
On Use At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)
- 1
On Hit Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
- 2
On Hit Inflict 2 Rupture
- At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
- 3
On Hit Inflict 3 Rupture
- At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
On Use If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
On Use If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%)
- 1
On Hit Inflict +1 Rupture Count
- Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3)
- 2
On Hit Inflict 3 Rupture
- Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4)
- 3
On Hit If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn
Combat Start At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance…!' instead (once per turn)
Combat Start If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
Combat Start If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
Turn End Activate Strategic R&R Mode
Passives
When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)
Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1 Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair (2 more turns max)
When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down (3 times per enemy per turn)
Data adapted from the Limbus Company Wiki: Devyat' Assoc. North Section 3 Sinclair, licensed under CC BY-SA 4.0. This page's data is shared under the same license.