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Tidal Elegy

IshmaelHEGloom
Abnormality: arknights:SkadiSkadi· Collaboration - Limited· Released 2025-09-25· Event Rewards
Tags:Bind
Sanity cost
20 (Corrosion 25)
Resource cost
Gloom ×4Pride ×2
Sin resistances
Wrath
Normal ×1
Lust
Fatal ×2
Sloth
Fatal ×2
Gluttony
Normal ×1
Gloom
Ineffective ×0.25
Pride
Endured ×0.5
Envy
Normal ×1

Skills (Uptie 4)

AwakeningTidal ElegyGloomBlunt8 +4 × 3

When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage

On Use Clash Power +1 for every 4 Sinking on the main target (max 2)

Before Attack If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)

Before Attack At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)

Attack End If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)

  1. 1

    On Hit Inflict 3 Sinking

    On Hit Inflict 3 Tremor

  2. 2

    On Hit without Cracking Inflict 2 Bind next turn

  3. 3

    On Hit If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)

    - When attacking just a single target, apply it to 3 targets instead

    On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Offense +3
Weight 3
CorrosionTidal ElegyGloomBlunt13 -3 × 4

Indiscriminate

Targets randomly

On Use Clash Power +1 for every 5 Sinking on the main target (max 3)

Before Attack Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)

- Gain +1 Atk Weight (max 2)

- Deal +15% damage (max 30%)

Attack End Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)

- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well

  1. 1

    On Hit Inflict 1 Sinking

  2. 2

    On Hit Inflict 2 Sinking

  3. 3

    On Hit Inflict 1 Tremor

  4. 4

    On Hit Inflict 2 Tremor

    On Hit If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)

    On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Offense +5
Weight 3

Passive

Combat passiveAbyssal Dance

- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage On Hit after Clash Win (including E.G.O Skills)

- For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1

Data adapted from the Limbus Company Wiki: Tidal Elegy Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.