Move-in Reg.
GregorTETHEnvySkills (Uptie 4)
Gain Coin Power based on the following conditions (max 3):
- Coin Power +1 for every 6 Burn Potency on the main target
- Gain Coin Power equal to (Charge Potency on self - 1)
Before Attack This Skill inflicts +(Charge Potency on self - 1) more Burn Potency (max 2)
Before Attack Gain +(highest Reson. + 1) Charge Count (max 7)
- At 3 or fewer Charge Count, gain 3 more Charge Count
Before Attack Consume up to 15 Charge Count and deal +3% damage for every Charge Count consumed (max 45%)
Attack End If the Before Attack effects consumed 15 Charge Count, gain +5 Charge Count
- 1
On Hit Inflict 3 Burn
On Hit If target has Resident Reg. Microchip or Bind, inflict +2 Burn Count
- 2
On Hit Gain +2 Charge Count
On Hit Inflict 2 Resident Reg. Microchip
On Hit Inflict 1 Bind next turn
Indiscriminate
Targets randomly
Gain Coin Power based on the following conditions (max 3):
- Coin Power +1 for every 6 Burn Potency on the main target
- Gain Coin Power equal to (Charge Potency on self - 1)
Before Attack Gain +(highest Reson. + 3) Charge Count (max 10)
Before Attack Deal +((Charge Potency + Count - 1) x 3)% damage (max 60%)
On Kill
- Gain +4 Charge Count
- Gain 1 Damage Up next turn (once per turn)
- 1
On Hit Inflict +3 Burn Count
On Hit Inflict 2 Resident Reg. Microchip
On Hit Inflict 1 Bind next turn
- 2
Coin Start Consume up to 8 Charge Count
On Hit If this Coin consumed Charge Count, deal Envy damage equal to (Charge Count consumed x 5)% of this Coin's final damage (min 5%, max 40%)
Passive
At 3+ highest Reson.: On Hit using a Skill, inflict 1 Bind next turn on the main target (once per turn)
At 3+ Charge Potency, the following Base Skills deal +10% damage:
- Base Skills that gain or consume Charge Count
- Base Skills that inflict Burn Potency or Count on the enemy
Data adapted from the Limbus Company Wiki: Move-in Reg. Gregor, licensed under CC BY-SA 4.0. This page's data is shared under the same license.