45sanity
← E.G.O

Harmony

SinclairHEWrath
Abnormality: Singing Machine· Walpurgisnacht - VIII· Released 2026-03-05· Extraction
Tags:HealingSP Recovery
Sanity cost
10 (Corrosion 30)
Resource cost
Wrath ×3Lust ×2Sloth ×1Pride ×1Envy ×1
Sin resistances
Wrath
Ineffective ×0.25
Lust
Endured ×0.5
Sloth
Normal ×1
Gluttony
Normal ×1
Gloom
Fatal ×2
Pride
Fatal ×2
Envy
Normal ×1

Skills (Uptie 4)

AwakeningHarmonyWrathSlash6 +2 × 3

Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10)

Deal more damage based on missing HP on self (max 20%)

Deal -50% damage against sub-targets

On Target Kill All allies gain 2 Rhythm next turn (once per Skill)

Attack End Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)

Attack End For 2 turns, lose 8 SP at Combat End

  1. 1

    On Hit Inflict 2 Bleed

  2. 2

    On Hit Inflict 2 Burn

  3. 3

    Heads Hit At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)

    - Then, Reuse this Coin (4 times per Skill)

    - This damage does not Stagger or reduce this unit's HP below 1

    On Hit Inflict 1 Burn

    On Hit Inflict 1 Bleed

    On Hit A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)

Offense +2
Weight 3
CorrosionHarmonyWrathSlash14 -2 × 3

Indiscriminate

Targets randomly

Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10)

Deal more damage based on missing HP on self (max 20%)

Deal -50% damage against sub-targets

Before Attack Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)

Before Attack Base Power -2 for every Cracked Coin (max -6)

Attack End Heal 15 SP for 4 other allies with the least SP

Attack End All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn

- If target was killed, activate the effect above once more

  1. 1

    On Hit Inflict 2 Bleed

  2. 2

    On Hit Inflict 2 Burn

  3. 3

    On Hit At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)

    - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)

    - This damage does not Stagger or reduce this unit's HP below 1

    On Hit Inflict 1 Burn

    On Hit Inflict 1 Bleed

    On Hit A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)

Offense +4
Weight 3

Passive

Combat passiveThat… was Indeed a Rhythm

Turn Start: Gain 2 Rhythm

On Target Kill: This unit heals 5% HP and 5 SP (once per turn)

- If target was killed by E.G.O - Harmony, double the amount this effect heals

Turn End: If this unit lost SP this turn, heal (4 + sum of Burn and Bleed on all enemies / 10) SP (max 10; rounded down)

Data adapted from the Limbus Company Wiki: Harmony Sinclair, licensed under CC BY-SA 4.0. This page's data is shared under the same license.