Fell Bullet
HeathcliffTETHPrideSkills (Uptie 4)
Before Attack Gain (highest Reson. + 1) Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2) Torn Memory instead
Before Attack Gain 1 Poise for every Torn Memory (max 7)
Before Attack Gain +1 Poise Count
Attack End Lose every Torn Memory
- 2
+15% Damage on Critical Hit for every Torn Memory (max 105%)
On Hit Inflict 5 Bleed
On Crit Inflict 3 Sinking
On Crit Kill If this unit has the Ammo effect, gain 1 Ammo (3 times per Encounter)
Indiscriminate
Targets randomly
Before Attack Gain (highest Reson. + 1) Torn Memory (max 7)
- If it was an A-Reson., gain (highest Reson. + 2) Torn Memory instead
Before Attack Gain 1 Atk Weight for every 3 Torn Memory (max 2)
Before Attack Deal +3% damage for every Torn Memory (max 21%)
Before Attack Gain 1 Poise for every Torn Memory (max 7)
Before Attack Deal +5% damage for every 5 Poise on self (max 25%)
Before Attack Consume 5 Poise on self
Attack End Lose every Torn Memory
- 1
On Hit Inflict 3 Bleed and 3 Sinking
Passive
Combat Start: At 3+ highest Reson., gain 3 Poise.
Data adapted from the Limbus Company Wiki: Fell Bullet Heathcliff, licensed under CC BY-SA 4.0. This page's data is shared under the same license.