Christmas Nightmare
IshmaelHESlothSkills (Uptie 4)
If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)
Before Attack Gain (highest Reson. + 5) Tremor Count (max 10)
Attack End If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP
- 1
On Hit Inflict +5 Tremor Count
On Hit If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking
On Hit If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst twice; then, reduce the target's Tremor Count by 2
- 2
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Indiscriminate
Targets randomly
If the main target is in Staggered, Low Morale, or Panic states, Base Power +2
Before Attack Gain (highest Reson. + 5) Tremor Count (max 10)
Before Attack Heal 10 HP
Attack End Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states
- 1
On Hit Inflict +5 Tremor Count
On Hit If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking and +2 Sinking Count
- 2
On Hit If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- 3
On Hit If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive
Allies gain +1 more Tremor Count from Skills or Coin effects (2 times per turn)
- If the ally's target is in Staggered, Low Morale, or Panic states, gain +2 more instead
- Effect does not stack with E.G.O Gifts of an identical effect.
Data adapted from the Limbus Company Wiki: Christmas Nightmare Ishmael, licensed under CC BY-SA 4.0. This page's data is shared under the same license.