Asymmetrical Inertia
HeathcliffHESlothSkills (Uptie 4)
Before Attack Gain (4 + highest Reson.) Tremor Count (max 8, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding
- 1
On Hit Inflict +1 Tremor Count
Heads Hit Inflict 5 Tremor
Tails Hit Inflict +3 Tremor Count
- 2
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- When triggering Tremor Burst, inflict 1 Sloth Fragility this turn
- If the highest Reson. was a 3+ Sloth Reson., inflict 1 Sloth Fragility next turn as well
Indiscriminate
Targets randomly
Before Attack Gain (4 + highest Reson.) Tremor Count (max 10, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding
- 1
On Hit Inflict +2 Tremor Count
Heads Hit Inflict 6 Tremor
Tails Hit Inflict +4 Tremor Count
- 2
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- When triggering Tremor Burst, inflict 2 Sloth Fragility this turn
- If the highest Reson. was a 3+ Sloth Reson., inflict 2 Sloth Fragility next turn as well
Passive
Inflict Fragile this turn on enemies who were hit by Tremor Burst from Skill, Coin, or Passive effects.
- Does not stack with E.G.O Gifts that inflict Fragile upon triggering Tremor Burst. (If the said E.G.O Gifts have been enhanced, subtract this effect's value from the final value before inflicting it.)
Data adapted from the Limbus Company Wiki: Asymmetrical Inertia Heathcliff, licensed under CC BY-SA 4.0. This page's data is shared under the same license.